

XAI Modules- designed for the Grand Campaign This module is highly recommended and balanced for use in the XAI It will now take a much longer time to get UBER spies, heroes, and religious icons. Offices requirements will now vary according to your heritage (eastern,horde,roman,barbarian)Ĭharacter Levels are now all the same. Offices with multiple seats have only governed province and commanded army based benefits.(exception is the Huns) Offices in factions that can horde, will now have at least one horde benefit.Īll single position offices, true positions of power, are mostly faction wide benefits with few local benefits. Leaders will have some new benefits, however, benefits will be the same for all leaders. Plus! benefits are now based soley on the rank of your character, and will grow as the character gains rank. Removed previously held office requirements, only age rank and term of office are required. The faction leader has a pretty good boost in gravitas per turn now and will be a much better leader to deal with all the situations that arise. They are NOT provided through the leadership scale as in vanilla)
#Total war attila mods more skill points mod
(Warning!! I use Skidvar's ranks and ancillaries mod (the THARBBG module) to provide the General's special abilities for the battlefield. Depending on how you build their individual skills, they can be better attackers, defenders, or have great armor. Generals are now pretty tough and receive worth while boosts per level. Generals: I gave all morale boosts to the generals directly though leveling. Their visual ranges will also go up with the leadership scale points.Ĭharacter level skill points will be mostly 2 points with 3 points saved for the elitist of units to encourage specialization of characters. I have also increased their visibility ranges to compensate for the fewer number of them. Spies, priests, and Heroes have been reduced to prevent spamming and to increase the value of each unit. They are spread throughout the tree with no more than 3 packs available. Mostly untouched at this time other than lowered bonuses, I decided to add faction deployable packs to many level 2 perks. This gives the AI unit experience as well as you without having to have an agent present. Troop training is also provided through the use of the Dynamic stances module and the THARBBG module. Troop Training reduced from vanilla to be realistic and to emphasize battlefield experience. This includes boosts to melee defense, offense, armor, evasion, spotting on campaign map and battle map, movement range, aura, cooldown rate of specials, etc, etc.(WARNING this part of the mod overrides vanilla completely and may not be compatible with other leadership mods, if they do not use the submod format by renaming their subdirectory) Leadership Scale: Authority, Zeal, CunningĬompletely revamped to make sense for general's spies, hero's, and priests.

Levels of "perks" have been cut in half and many re-aligned to create better characters while keeping them more realistic and preventing them from being over-powered. I have however, made significant changes for the XAI Campaign and Battle AI. I played Bloodfist's Skills mod and absolutely loved how he changed the skill trees for characters. Its main purpose for being modular is easy adoption for other modders, easier troubleshooting, and updating. XAI modules are designed and balanced to work together as a complete mod. XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. It is a required module, for other modules. This XAI module covers your character's skills, levels, new leadership scale and the offices they hold.
